- make it more colorblind friendly. I don't know how exactly, I admit this must be a challenge. But there must be a way.
- instructions for the level should be always on display
- there should be a visual clue of the desired ouputs. For example by overing of the output squares ?
- the desired output is often messy? While it is OK, it would be more satisfying for the eye if the output was always a nice looking pattern. Before trying the demo I really beleived the aim was to draw patterns from the input mess, while most challenge are filtered output (as far as I can see from the demo, maybe this is a demo bias). Or maybe it is just that being partially colorblind I don't see the resulting patterns :-o
- selected component should remain selected until unloaded, for quick multiple pasting.
- Colorblind mode is on my todo list. I'm currently working on a bigger update and it's very likely that some kind of "colorblind mode" will be included. What kind of colorblindness do you have?
- I'll see what I can do about this.
- On some of the harder levels where the desired output isn't very obvious there is a button(next to the output) showing the goal. A lot of people have complained about this and I will probably just add it to all levels.
- For some levels it's hard to come up with an aesthetically pleasing output while keeping the input at least partially random and I also kind of ran out of ideas.
- If it's free I might be interested, otherwise I just don't sell enough to justify paying for translations.
edit:
About the pasting of elements - you can do this if you hold Shift + clicking left mouse button(this will copy a component or selected components from the board or copy and then place a component or a group of components)
I think I have encountered a bug with switches passing through "black" instead of blocking a beam. I have a screen shot. Where/how do you want possible bugs reported?
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this game has an a e s t h e t i c
Playing with the demo I find this brilliant.
However there is room for improvements :
- make it more colorblind friendly. I don't know how exactly, I admit this must be a challenge. But there must be a way.
- instructions for the level should be always on display
- there should be a visual clue of the desired ouputs. For example by overing of the output squares ?
- the desired output is often messy? While it is OK, it would be more satisfying for the eye if the output was always a nice looking pattern. Before trying the demo I really beleived the aim was to draw patterns from the input mess, while most challenge are filtered output (as far as I can see from the demo, maybe this is a demo bias). Or maybe it is just that being partially colorblind I don't see the resulting patterns :-o
- selected component should remain selected until unloaded, for quick multiple pasting.
- need for French translation ?
Thank you!
- Colorblind mode is on my todo list. I'm currently working on a bigger update and it's very likely that some kind of "colorblind mode" will be included. What kind of colorblindness do you have?
- I'll see what I can do about this.
- On some of the harder levels where the desired output isn't very obvious there is a button(next to the output) showing the goal. A lot of people have complained about this and I will probably just add it to all levels.
- For some levels it's hard to come up with an aesthetically pleasing output while keeping the input at least partially random and I also kind of ran out of ideas.
- If it's free I might be interested, otherwise I just don't sell enough to justify paying for translations.
edit:
About the pasting of elements - you can do this if you hold Shift + clicking left mouse button(this will copy a component or selected components from the board or copy and then place a component or a group of components)
I think I have encountered a bug with switches passing through "black" instead of blocking a beam. I have a screen shot. Where/how do you want possible bugs reported?
Send your screenshot to contact @ updevgames.com .
Sent :)
Received, thank you :)
Can you please put a super short sale on the game? I really want it, but i'm 53 cents short!
On Steam
Unfortunately, Steam does not allow any discounts for at least 30 days after launch.
Oh
If you're still interested in the game it's currently on sale on Steam :)
Will this game be available on Steam?
Yes, in about 7 days.